Project
Sylpheed : Interview with Duane Colbert 
- Global Product Manager, Xbox - June 2007

XCN
(Xbox Community Network), with which Xbox Gazette is affiliated, has been able
to ask some questions to Duane Colbert from Microsoft, about Project Sylpheed.
XCN : How does Project Sylpheed let you master your environment? Duane
Colbert : In Project Sylpheed players pilot a fully weapon-customizable fighter
ship through exhilarating battles where they must shoot down swarms of enemy ships
and immense vessels while completing a variety of strategic and tactical missions.
You'll be able to master your environment by piloting your Delta Saber star-fighter
like a pro and knowing which weapons are best for each mission.
XCN
: What does Project Sylpheed have in common with the old Silpheed games on
PC and Sega CD? Duane Colbert : The newest iteration of the Silpheed
franchise morphs the arcade, side-scrolling shooter into a next-generation, intergalactic
3D dogfight. Set in the 27th century, Project Sylpheed combines aerial combat
and customizable starfighters into a deep story, providing a unique action-arcade
experience. The ability to shoot off multiple weapons at once against swarms of
enemies will give you a similar sense of exhilaration as the original Supported
by a multi-levelled storyline and almost an hour of polished cinematic cut-scenes,
Project Sylpheed features intense aerial combat combined with a dramatic tale
of friends turned foes. Gamers will help Katana, the main character in Project
Sylpheed, evolve as a combat pilot and mature as a young man, against what some
might consider insurmountable odds. XCN :
Can you describe what the feeling of piloting your ship in Project Sylpheed
is like? Duane Colbert : Exhilarating
and hectic at times. As
a gamer progresses through "Project Sylpheed" their flying and tactical
manoeuvres will become more precise and polished, allowing them to execute daring
offensive and defensive aerial combat manoeuvres. XCN
: What kind of cool moves do your ship's controls allow you to pull off?
Duane Colbert : Players have full control of thrusters, can perform 180
turns & flips, activate a slo-mo mode, and fly all throughout 3D space. You'll
be able to choose from cockpit view (1st person), close view or far view and control
level of normal, advanced or professional. The key to a successful mission in
this game is to grasp the mission objectives and recognize the important enemies.
Enemy units are attacking you in an overwhelming number, so you have little chance
of winning the battle if you just keep fighting without any strategy. Here are
some tips for you: - Study the conditions for success
during the mission briefings and put priority on shooting down the mission targets
in each stage - Learn the weapon locations of enemy battleships, and focus
on key targets such as the shielding device and the engine - When your aircraft's
damage level is high or ammo is low, you can re-supply at your base ship (Acropolis)
or other tankers so you can complete the mission - Listen carefully to incoming
communications, as they may include your allies' request for help - Make
use of the radio command to direct your wingman or squadron to attack, support
or break away as the fighting progresses - Utilize the map to grasp the overall
situation and to check the locations of enemy reinforcements, ally tankers and
battleships in need of assistance. - When your shield and power are at full
strength, there are 3 bonus tactics available - fire all weapons and ammo, ram
your fighter, and slowing down time... use them wisely. XCN
: Can you customise and upgrade your ship? Duane Colbert : Players
can choose different control types, but primarily customize the ship via type
of weapons to equip. XCN : What kind of
weapons can you use against your enemies? Duane Colbert : Players will
have 50 different weapon variations to equip their star-fighters and a variety
of mission types to complete, from dogfights to protecting cargo ships and to
destroying much larger enemy weapons or ships. Weapon types include guns, missiles,
rockets, lasers, bombs, cannons, and larger anti-ship arms. XCN
: We've heard there is some squad-based gameplay in Sylpheed. How do you communicate
with your teammates? Duane Colbert : A quick tap of the D-pad will
bring up the squad communication interface that allows you to command your wingman
or entire squadron to attack, support, or break away from formation. XCN
: Does Project Sylpheed have Xbox Live modes? How do they work? Duane
Colbert : For Project Sylpheed we wanted to focus on a pure offline single
player experience. The title is Xbox Live aware but does not include any mulitiplayer
features. We are exploring whether we can add a leaderboard feature so gamers
can track their score versus others in the Xbox Community, but that is not yet
confirmed.

Related links : -
Project
Sylpheed videos - Project
Sylpheed on Xbox.com - Project
Sylpheed japanese official site -
Others Xbox 360 interviews Inspecteur
Gadget, Xbox Gazette,
june 25th 2007 Thanks to : Duane Colbert, XCN

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