PES6
: Interview with Shingo 'Seabass' Takatsuka -
Producer and creator on Pro Evolution Soccer 6 - October 2006
With
other press members of XCN (Xbox Community Network), we have been able to ask
some questions to Shingo 'Seabass' Takatsuka, producer at Konami, about Pro Evolution
6 on Xbox 360. Xbox Gazette
: Some important graphic differences seem to appear between the first screens
of PES6 diffused on the Internet and the current screenshots. How will the final
version look? Shingo Takatsuka : This is touched and revised till
the very end of development. Therefore, I think that the product version will
look much different to the previous samples of the game.
Xbox
Gazette : Which new possibilities do the next gen consoles give
you for your game? What makes PES6 on Xbox 360 a "next gen" game? Shingo
Takatsuka : I think for now, the graphical aspect is the most apparent. The
facial motion capture was taken from scratch for the "Next-Gen" machine.
Also, the AI of attacking and defending has been added, and the "Next-Gen"
allows us to improve on this point too. XCN
: Your great rival FIFA has just announced a new animation and graphics system.
Do you think that any difference in graphics between FIFA and PES6 will affect
the popularity of PES6 amongst gamers? Shingo Takatsuka : I cannot
deny the fact the FIFA has brilliant graphics. But our strongest point in our
PES is the gameplay. I am proud of this point.
XCN
: Europe is a big market for football/soccer games. Have you localised the
version of the game for this continent where everything is more relevant to the
European audience (players, stadiums, voices, climate, types of game...)? Shingo
Takatsuka : We have tweaked and changed the default of the difficulty level.
But that's about all. The reason is that I believe how football fans love and
feel about real football is same everywhere in the world. Of course, for the we
have made minor changes, according to the voices of European users.
XCN
: How about the much talked about possibility of a 8 vs 8 mode? If it is not
in PES6, will there ever be such a mode? Shingo Takatsuka : Well, currently,
this is impossible. But, soon, I think our team is capable to make this happen.
XCN : What is the best new feature in PES6
that, in your opinion, will surprise us all? Shingo Takatsuka : When
you play
.you will discover new kind of moves. New kicks, new dribbling motions,
and these will make the play feel much different and surprise the players. XCN
: Is it possible to play a whole league online? Shingo Takatsuka :
No, regret to say. But we want to make this happen as soon as possible.
XCN : PES 5 had a slower pace than the previous
games and made it possible for a player to make several small fouls. This way,
one could disrupt the gameplan or a fluent attack of his opponent, which frustrated
some people, but others thought it was more realistic. Why did you change this
again in PES 6, which seems to be faster paced and more fluent again, and thus
perhaps less realistic? Shingo Takatsuka : I think that PES5 was not
bad, but for PES6, we made it this way, because we thought that this was closer
to the real thing. Also, we need to consider about a good pace of speed as a game
too. XCN : In the previous games, the lack
of convincing crowd reactions made it for a lot of fans more difficult to get
really drawn into a game and its atmosphere. Is this something you worked on in
the next-gen version? Shingo Takatsuka : E.g. will we be hearing something
resembling the audio features of EA's FIFA titles with booming cheers when a goal
is scored? Well, this time, we really made use of the 5.1 channel stereo. You
can feel the atmosphere much better now. This was really important factor in the
development this time, so I would like to experiment further. XCN
: Are you a fan of a certain soccer team and/or is there a specific player
you admire in real life? Shingo Takatsuka : If I wasn't a fan, I would
not have been to do this job for a long time now
..Currently, I am a big
fan of Robby Fowler. XCN : Why are Pro Evolution
soccer and Wining Eleven two different games and will we be able to play Winning
Eleven players on Xbox Live with Pro Evo 6? Shingo Takatsuka : There
is a 6 month span from the Japanese version and the European version. We have
not stopped to improve the game, so that is the main reason why PES6 is different.
Currently, you cannot play against a user in Japan, but this is one of the goals
that we have that we want to accomplish. XCN :
How many different leagues from around the world can we hope to see in the
game and what are they? Shingo Takatsuka : We have acquired 4 of the
6 major European leagues, and have made that 4 in the game completely. Also, we
have obtained the French League 1 for the first time. XCN
: In previous Pro Evo titles we have only seen some players, teams, kits,
stadiums etc in the game under their real name. Is this because of
financial barriers or licensing problems and can we ever hope to see this overcome
with future titles bringing an all round real feel? Shingo
Takatsuka : This is purely a license issue. We would like to make as much
real teams and much real players as possible, and will not stop improving.
XCN : What kind of things can we expect to the new game coming out in general
from Single Player and to Multiplayer and will there be any new system to prevent
from many disconnects happening in online play as its very frustrating playing
against people who quit just before the end of the game so they don't lose any
points? Shingo Takatsuka : We are always looking for ways to prevent
cheating. This time, we have a better system, so I think that there will be fewer
people. But at the end, it is really up to the players to play fair.
Xbox Gazette : Thanks a lot for your time and your answers !
-
Other Xbox 360 interviews
Max73, Xbox Gazette,
October 4th 2006 Thanks to : Shingo 'Seabass' Takatsuka,
XCN
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